Gwyddbwyll and Tallfwrdd, Ancient Welsh Board Online games

Prolonged before chess arrived to Europe from India, the British Celts were playing board game titles in which the item was to seize a central ‘king’ piece. Two variants of this game existed, Gwyddbwyll and Tallfwrdd.

Gwyddbwyll, virtually meaning ‘wooden wisdom’ (and thus it is similar to the Irish sport Fidchell) and is recognised predominantly from mythological resources. Without a doubt, the activity options in 3 of the Welsh epics acknowledged as the Mabinogion: The Dream of Magnus Maximus, Peredur son of Efrawg and the Aspiration of Rhonabwy.

In conditions of popular belief gwyddbwyll is played on a 7×7 board and this ties-in with the Ballinderry Video game Board located in 1932 through the excavation of a “crannog”, or lake dwelling at Ballinderry, West Meath, Eire. It would seem that the sport was performed with a king and 4 princes (or defenders) in opposition to eight opponents (or raiders).

The king is placed in the centre of the board, flanked by 4 princes. The aim of the sport currently being to move the king to the safety of one of the corner squares. 8 attackers are evenly spaced along the edges of the board. The king wins by going from the central place to a single of the corners of the board and only the king is authorized to enter the central place at any time. The king loses if the attackers encompass him or if all the princes are misplaced. Seize of the princes or attackers is achieved by blocking the opponent’s piece among two of your individual. Nonetheless a piece can move in in between two opposing pieces with no currently being captured. Every single piece can only transfer one particular orthogonal house at a time (ie only forwards or backwards). If not occupied by the king the centre square counts as an additional ‘man’ ie any piece (besides the king) sandwiched concerning it and one more piece is captured. The king can also be captured at the edge of the board by only a few opposing items. Which implies that if the attackers are down to only two guys the king’s facet has won by default.

In distinction, Tallfwrdd (pretty much peg-board [though the name can also be derived from tafl ‘to throw’, referring to the die with which the board is played]) is recognized from historic resources. It is described in the Cyfrraith Hywel Dda (The Laws of Hywel Dda) which specifies the worth of a towlbwrdd which shall be provided to various members of a king’s courtroom (and which they may perhaps neither sell nor give away) as perfectly as the benefit of the king’s towlbwrdd the latter “is value 6 rating pence, and that is shared so: sixty pence for the white forces, and … thirty pence for the king, and … a few pence and three farthings for each individual gentleman”. Which would appear to be to imply that the activity was performed with a king and 8 ‘princes’ or ‘defenders’ towards sixteen ‘attackers’.

More detail is provided in the 1587 manuscript of Robert ap Ifan in Elizabethan Wales, which provides us with a sketch of a ‘towlbwrdd’ board as an 11×11 square. and a description of the set up and participate in which is, sad to say, inconsistent with the former data in that it sites a king and twelve guys against twenty-four men (although at minimum it is consistent in balancing the king from half of the opposing guys.) The setup phone calls for the king to be positioned in the centre of the board with his own adult males in the squares nearest to him and the opposing males in the center of every facet, an ambiguous description at ideal.

This recent interpretation an 11×11 board with a central king surrounded by twelve princes or defenders. Every aspect of the board commences with six blue attackers, giving 24 in total. The central sq. is significant as it can only be occupied by the king, however other items can cross it, as prolonged as it is unoccupied. Perform proceeds by alternate turns and while the extant documentation does not explain who is to go first it would appear to be purely natural that the attacker would do this (after all the king is defending versus an assault). The king also has an inherent edge in the game and providing the attacker the 1st move goes some way toward cutting down this.

All items go orthogonally (ie forwards or backwards like the rook in chess). They can transfer any amount of squares but are not able to bounce about an additional piece and the square moved into have to also be vacant.

Any person (other than the king) can be captured by becoming sandwiched involving two opponents (ie when two of the opponent’s adult men occupy adjacent squares in a straight line with it). Some variants of the sport enable pieces to move into squares involving opposing males without the need of staying captured, but other folks do not let this. It is also unclear whether the king can participate in captures although the game is far more even if this kind of capture is disallowed. Also, as no other piece apart from the king can occupy the central square it may perhaps be attainable to use this as an added gentleman and items can be captured by remaining sandwiched in opposition to it.

The king’s side wins if the king reaches any edge and the king also wins by default if the attackers are down to a few or much less adult men. The attackers can only acquire by capturing the king bordering him on all 4 sides by their adult males. Even so, a variant centered on gwyddbwyll would enable the attackers to gain if all the princes (king’s defenders) have been eradicated from the board.

There ought to be more than enough details below for you to re-develop the video games, but if you need far more information and photos use the links under: